Resource Refactor with Mesh Groups and Spawn Rules

History feature from Godot-3d-pixelart-demo.

What This Feature Is

Resource Refactor with Mesh Groups and Spawn Rules is a feature focused on visual presentation, user experience, world and environment design, and content organization.

How It Was Built

The implementation centered on visual presentation, user experience, world and environment design, and content organization and integrated those changes into the normal product flow.

Why It's Cool

It improves key interaction paths so the feature is easier to use.

What Could Come Next

  • Expose feature controls through explicit UI settings so behavior can be tuned without code edits.
  • Expand authoring coverage with additional world/resource variants and guardrails for invalid combinations.