Technical documentation
Features
Curated notes on notable app functionality, implementation ideas, and proofs of concept across projects.
State Persistence and Procedural Generation Optimization
Fire Tower Automated Defense
CompleteProcedural Generation Foundation
Fire Tower Automated Defense
CompleteProcedural Generation Runtime Improvements
Fire Tower Automated Defense
CompleteSub-Cube Strategy Prototype
Fire Tower Automated Defense
CompleteResource System, Graph Runtime, and Seed Data
FlowTrot
CompleteDeployment Configuration Cleanup
FlowTrot
CompleteState Machine, Navigation, and Resource System
Fire Tower Automated Defense
CompleteNavigation Workflow and Task System Setup
Fire Tower Automated Defense
CompleteGraph Execution Improvements
FlowTrot
CompleteNavigation System Improvements
Fire Tower Automated Defense
CompleteBlock Placement Menus and Mobile Controls
Fire Tower Automated Defense
CompleteGraph System V2
Fire Tower Automated Defense
CompleteGraph-Based Navigation Logic
Fire Tower Automated Defense
CompleteNavigation rules setup
Fire Tower Automated Defense
CompleteNavigation Strategy Refactor
Fire Tower Automated Defense
CompleteAutomated Navigation Build Efficiency
Fire Tower Automated Defense
CompletePlanet Generation Logic
Godot Game
CompleteResource Refactor with Mesh Groups and Spawn Rules
Godot Game
CompleteNavigation System Stabilization
Godot Game
CompleteNavigation Reliability Improvements
Godot Game
CompleteProcedural Resources, Player Controller, and Rendering Integration
Godot Game
CompleteImage Build Pipeline Fix
Portfolio
CompleteNext.js Project Scaffold
Portfolio
CompleteRouter and Navigation Updates
FlowTrot
CompleteMesh Pipeline, Scripts, and Scripts Shader
Godot Game
CompleteMesh Pipeline and Components
At the Discretion of Dissonance
CompleteResource Standardization, Graph Refactor, and UI Fixes
FlowTrot
CompleteConfiguration Refinement
FlowTrot
CompleteConfiguration, Deployment, and Config Setup
FlowTrot
CompleteBetter UI Builder directory handling
FlowTrot
CompleteUI Builder Overlay Rendering in Iframe
FlowTrot
CompleteContainer Build Setup
FlowTrot
CompleteGitHub Actions, UI Builder
FlowTrot
CompleteGraph Runtime, OpenAI Integration, and Rust Server Compilation
FlowTrot
CompleteNavigation and Foliage Systems
Godot Game
CompleteGraph Runtime Stabilization
FlowTrot
Complete