Lifeguard Command

A Godot prototype for a real-time lifeguard command game with patron risk simulation, hazard detection, guard dispatch, and pool, lake, and ocean scenarios.

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Lifeguard Command is a Godot game prototype centered on risk detection, prevention, and rescue triage across aquatic environments.

The current prototype models a lifeguard shift with patrons, hazards, guard coverage, warnings, rescues, missed incidents, and end-of-shift scoring. The game design starts with a direct guard mode and leaves room for a broader captain mode where the player dispatches multiple guards and manages coverage gaps.

The simulation supports pool, lake, and ocean themes. The ocean mode introduces wider coverage areas, guard sectors, swell phases, and dynamic hazard pressure so the player has to balance prevention, response time, and attention.

The local repository lives at ../lifeguard-game.

Feature Notes

Focused write-ups on the app behavior, implementation choices, and experiments behind this project.

No feature notes have been documented for this project yet.